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Это интервью было к "Нибиру" прицеплено. Про игры и деньги.

Marcel Špeta

Q: Do you think that it is possible to make money on developing games? And how rich are you already?
A: Well it is definitely possible to make money on developing games.

Several gaming projects around the world succeeded in doing so and some even had phenomenal yields. But there are of course also several gaming projects that were losers and in case of which investors and producers cried at the end, because recently it is very costly to develop a game. When developing a game, it is always important to be in contact with players, to reflect their opinions, motives, moods and ideas, because this will be paid to you dearly (if you ignore it). It is definitely not easy to comply with all those demands, but if you are able to make a product that can address the players and if you are able to get it to the market, including foreign ones, then the answer is yes, you can make money. But it is of course not so easy, because if you try to do business honestly, then your company will operate but you will definitely not drive a Ferrari. You can definitely trust me. And when you add the “payment morals” of some partners, then you will rather worry. You need a lot of resources for advertising, further development, employees and other things. These costs are of course not insignificant and it sometimes happens that the situation is more complicated, but on the other hand we have several partners with good payment morals. These are the problems that the public usually does not see, because it only learns from the media about companies that succeeded to make money on this or on that game. These numbers are of course sometimes amazing, but as I said, there are immense costs and financing of not always successful new projects behind all this. And how rich we are? This is very relative. For someone we maybe are, and for someone we are not. Everybody understands the word richness differently. For someone it means money and property, for someone intellectual richness and this is all very subjective. But I believe that given the size of our small company with which we succeeded above all on foreign markets, we have what to be proud of. But we cannot lie back, because competition and development proceed quickly and the fight for the market and for the customer is tough.

Date: 2006-02-06 06:28 pm (UTC)
From: [identity profile] barabek.livejournal.com
Ну да - зато я духовно богат.

Date: 2006-02-06 06:35 pm (UTC)
From: [identity profile] emma-loy.livejournal.com
Учитывая, что это чел выпустил игру "Нибиру", духовное богатство кажется весьма сомнительным...

Date: 2006-02-06 07:04 pm (UTC)
From: [identity profile] barabek.livejournal.com
Я совсем не знаком с современными играми,
поэтому пришлось заглянуть на их сайт - выглядит симпатично.
Порадовала старческая пигментация на лысой головке профессора.

Может быть, тут еше ностальгия замешана -
мне Прага очень понравилась в свое время.

Date: 2006-02-06 08:29 pm (UTC)
From: [identity profile] emma-loy.livejournal.com
Там графика местами очень ничего, особенно Прага, но сама игра - тихий ужас. Делали и плакали, vriad_lee не даст соврать.

Date: 2006-02-06 08:10 pm (UTC)
From: [identity profile] vriad-lee.livejournal.com
he sounds just the sort of motherfucker to release a nibiru. full of hot air and shit

Date: 2006-02-06 08:35 pm (UTC)
From: [identity profile] emma-loy.livejournal.com
how very rude of you! you're hurt that the guy said we'll never have a ferrari. well... we never will!
and then, i suppose, you are exactly the type for whom "richness" means money and property and it makes it all times worse for you.

Date: 2006-02-06 08:46 pm (UTC)
From: [identity profile] vriad-lee.livejournal.com
and you don't want a ferrari, because you'll turn it over to grisha, and that will kill you

Date: 2006-02-06 08:57 pm (UTC)
From: [identity profile] emma-loy.livejournal.com
no! that will kill you when you once more try to drive. ferrary is a tricky thing, this time it won't end up with just a burnt up clutch or a small ditch-dive

Date: 2006-02-06 09:00 pm (UTC)
From: [identity profile] vriad-lee.livejournal.com
oh fuck you, i never burnt or ditched your car!

Date: 2006-02-06 09:11 pm (UTC)
From: [identity profile] emma-loy.livejournal.com
so it would be espicially mean to start with a ferrari!
try niva, it's alive and well (if you believe Grisha). the poor thing's ready to take you on! it bore Dog, you can't surprise it anyway.

Date: 2006-02-06 09:21 pm (UTC)
From: [identity profile] vriad-lee.livejournal.com
no, to start with a ferrari, in balashikha, would be the real fun. a roller-coaster!

Date: 2006-02-07 04:58 am (UTC)
From: [identity profile] emma-loy.livejournal.com
it's always like this! if smbd starts a roller coaster in balashikha to fight off his boredom it must be done with my money and property! why not to try my intellectual riches instead?

Date: 2006-02-07 07:20 am (UTC)
From: [identity profile] vriad-lee.livejournal.com
an intellectual roller-coaster, done at your own expense. that sound very sick

Date: 2006-02-08 11:55 am (UTC)
From: [identity profile] stillcarl.livejournal.com
You're making a game? As in a computer game, or a board-type of game?

Date: 2006-02-15 06:43 am (UTC)
From: [identity profile] emma-loy.livejournal.com
computer game. we translate games into russian and also make some of our own. now we're developing a small game for kids, you can download a demo from here:

http://www.lazy-games.com/projects/3mice/demo/3micedemoeng.rar (http://www.lazy-games.com/projects/3mice/demo/3micedemoeng.rar)

Date: 2006-02-15 09:02 am (UTC)
From: [identity profile] stillcarl.livejournal.com
Interesting. I'll get to see this "small" game after a couple of hours of downloading... :-)

And, strangely, I made this picture (http://www.booksillustrated.com/I375.htm) my desktop's wallpaper this week. Must be the year of the mouse!

Promise to let you know what I think of Three Mice...

Date: 2006-02-16 04:44 am (UTC)
From: [identity profile] emma-loy.livejournal.com
oh, it would be splendid!
but please take into account that this is just a demo - the game will look far more sophisticated.

Date: 2006-02-16 11:11 am (UTC)
From: [identity profile] stillcarl.livejournal.com
Ok.

Well, it looks very promising. I like the stop-gap animation approach to it. I'm not up with the current state of computer games, so how common or otherwise such an approach is I don't know. Regardless of that though, it's excellent for this type of story/game.

And the voices, even in a language I don't understand, are just right. Especially the narrator. A spot-on, children's story-teller.

It took me a little while to realise which mouse was which. With it running longer, this mightn't prove to be a problem, (meaning you'd figure them out during the first play of the game), but maybe close-ups at the start when you're saying who they are would help.

(Then again, this is someone with rather old eyes talking;)

Anyway, consider this a thumbs up. It looks lovely, the animation of the mice is good, (though I would've liked a bit more, such as a bit of movement when the player's taking a long time to decide what to do next), and most important, it didn't seem like an amateur production. You seem to know your stuff.

Do you plan on having it multi-language? I think that'd be good, as I enjoyed hearing it in Russian while reading the English sub-titles. I can imagine it being bought for kids learning another language.

With "three mice" in the title, those in the English speaking countries will instantly think of Three Blind Mice" (http://www.google.com/search?hl=en&q=%22three+blind+mice%22&btnG=Google+Search), a very well known nursery rhyme. Which may or may not be the case in the Russian speaking countries?

Anyway, do finish it. If you can add more polish and the rest of the story is fun and interesting, I'm sure you should find a publisher for it. Who hopefully won't rip you off...

Date: 2006-02-16 04:30 pm (UTC)
From: [identity profile] emma-loy.livejournal.com
Thank you very much! Your opinion is very important for us: we showed the demo to lots of people here (naturally) but I'd had but 2 responses from abroad; both favourable but one was from an old friend and the second from a prospective publisher who'd like to have a finished game and didn't offer to fund the development as we hoped ;)))

By the way, there is only ONE actor in the game! He voiced all parts, little mice included. Cool, isn't it? Voicing is maybe my strongest point in game-making...

Date: 2006-02-17 07:57 am (UTC)
From: [identity profile] stillcarl.livejournal.com
Hmmm. Advance funding is probably kept for those with a track-record of finished games. ;-)

[livejournal.com profile] emma_loy take a bow. :-) You're very good. I assume you can speak English too? If so, don't be afraid to do an English version of the demo as well, as I suspect your Russian accent could be a plus - something that sets the game apart from similar products. It could be what makes an English-language publisher take a second look at it.

Was the overseas' publisher the one responsible for the letter that started this thread? He doesn't sound like a native English speaker.

Anyway, keep me informed of any updates if you'd like my opinion on them. I could also mention it in my LJ, on the off-chance someone would download it and give their opinion as well. Let me know if you'd like that. I'd say it was to specifically get opinions of it, not me recommending it. Oh, and I'd link to...

http://www.lazy-games.com/projects/3mice/

so they can see the screen-shot. I wouldn't mention your LJ unless you said to.

Date: 2006-02-18 05:46 pm (UTC)
From: [identity profile] emma-loy.livejournal.com
thanks! of course i will be very glad if you mention the game in your journal (and of course you can also mention my LJ). hopefully, next week we sign up with a big Russian publisher and start working on the game right away; Russian funding is not what we hoped to get from that western one but still we'll have enough to make (god help us!) a good children's game.

the guy who wrote this exciting piece above is a czech; they developed a rather dull game NIBIRU (http://www.justadventure.com/reviews/Nibiru/Nibiru2.shtm), i translated it into Russian, this piece included (the interview was a kind of bonus, the DVD included lots of stupid interviews and crazy stories about Nibiru (http://www.crystalinks.com/nibiru.html)).

Date: 2006-02-18 11:26 pm (UTC)
From: [identity profile] stillcarl.livejournal.com
Okay, posted about it - now wait for silence... (I'm not that hopeful of a response. It's a big download, which would put of a lot straight away. But you never know...)

Hmmm. I'm currently reading a weighty tome on Babylonian, (this thread's getting really spooky!), but no 12th planet's been mentioned yet...

There's lots of mention of loans and rates of interest though. 33.3% seemed to be a common rate in those days. Then every century or so a ruler would "spread justice throughout the land", which apparently meant that all debts were wiped. Shades of the wiping of African debt.

Date: 2006-02-28 05:02 pm (UTC)
From: [identity profile] emma-loy.livejournal.com
Interests are of no interest for a true loony researcher (forgive me this primitive pun). 12th - planet - that is something to drool about! You wouldn't find anything on the topic if the book you're reding has anything to do with real research though. Computer games love to exploit these crazy themes: Knights of The Tample, outer space ancestors, walking mummies and stuff.

Date: 2006-02-23 07:27 am (UTC)
From: [identity profile] stillcarl.livejournal.com
Well, the game got one comment...

http://stillcarl.livejournal.com/239513.html

Cute is good, but doesn't give you many pointers about its strong and weak points...

Oh, before I forget again, I noticed a couple of bugs. At one point there were four mice! This was just after the key had been found, but before the mouse that picked it up had got back to its chair. The animation seemed to lock up, and if I clicked on the empty chair the mouse appeared there while I kept the mouse-button down, but it's duplicate was also on screen behind the mouse in the left chair. Eventually though, the game continued as it should. This only happened once, and attempts at duplicating it didn't work.

The other problem's always there. I figured out I had to use Ctrl-Esc to end the game, but this didn't seem to shut the program down properly, as if I started it again I was taken straight to its end. I needed to use Ctrl-Alt-Del to shut its task down to properly end it.

Using Windows 98SE.

Date: 2006-02-28 05:07 pm (UTC)
From: [identity profile] emma-loy.livejournal.com
4 mice?! that is crazy! maybe it's becuase we never tested the demo under Win 98. We should check it but now i have no idea what it could be.

This Alt-F4 exit is a bad thing but we couldn't fix it in a demo: it demands a proper installer and interface to quit correctly and we thought it was too much to add more Mbs to provide one QUIT button ;(

Thank you so much for your feedback! I promise to send you our game when it is ready ;)

Date: 2006-03-28 11:27 am (UTC)
From: [identity profile] stillcarl.livejournal.com
Must finally reply to this! :-)

Thanks for the promise of the game! Much appreciated. If it'd be of more use to you to send a beta so I could give you pre-game feedback, that'd be fine by me. I'm hardly the target audience afer all - not a kid and have no kids...

I doubt the 4 mice bug was a Win 98 problem, as it only happened once. I suspect what had happened was the mouse had returned to its chair, but had left an image of itself behind. Thus when I clicked on the chair the invisible mouse there responded, thus showing a different image of itself, hence four mice on the screen.

Perhaps... :-)
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