О финансах и разработке
Feb. 6th, 2006 08:21 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Это интервью было к "Нибиру" прицеплено. Про игры и деньги.
Marcel Špeta
Q: Do you think that it is possible to make money on developing games? And how rich are you already?
A: Well it is definitely possible to make money on developing games.
Several gaming projects around the world succeeded in doing so and some even had phenomenal yields. But there are of course also several gaming projects that were losers and in case of which investors and producers cried at the end, because recently it is very costly to develop a game. When developing a game, it is always important to be in contact with players, to reflect their opinions, motives, moods and ideas, because this will be paid to you dearly (if you ignore it). It is definitely not easy to comply with all those demands, but if you are able to make a product that can address the players and if you are able to get it to the market, including foreign ones, then the answer is yes, you can make money. But it is of course not so easy, because if you try to do business honestly, then your company will operate but you will definitely not drive a Ferrari. You can definitely trust me. And when you add the “payment morals” of some partners, then you will rather worry. You need a lot of resources for advertising, further development, employees and other things. These costs are of course not insignificant and it sometimes happens that the situation is more complicated, but on the other hand we have several partners with good payment morals. These are the problems that the public usually does not see, because it only learns from the media about companies that succeeded to make money on this or on that game. These numbers are of course sometimes amazing, but as I said, there are immense costs and financing of not always successful new projects behind all this. And how rich we are? This is very relative. For someone we maybe are, and for someone we are not. Everybody understands the word richness differently. For someone it means money and property, for someone intellectual richness and this is all very subjective. But I believe that given the size of our small company with which we succeeded above all on foreign markets, we have what to be proud of. But we cannot lie back, because competition and development proceed quickly and the fight for the market and for the customer is tough.
Marcel Špeta
Q: Do you think that it is possible to make money on developing games? And how rich are you already?
A: Well it is definitely possible to make money on developing games.
Several gaming projects around the world succeeded in doing so and some even had phenomenal yields. But there are of course also several gaming projects that were losers and in case of which investors and producers cried at the end, because recently it is very costly to develop a game. When developing a game, it is always important to be in contact with players, to reflect their opinions, motives, moods and ideas, because this will be paid to you dearly (if you ignore it). It is definitely not easy to comply with all those demands, but if you are able to make a product that can address the players and if you are able to get it to the market, including foreign ones, then the answer is yes, you can make money. But it is of course not so easy, because if you try to do business honestly, then your company will operate but you will definitely not drive a Ferrari. You can definitely trust me. And when you add the “payment morals” of some partners, then you will rather worry. You need a lot of resources for advertising, further development, employees and other things. These costs are of course not insignificant and it sometimes happens that the situation is more complicated, but on the other hand we have several partners with good payment morals. These are the problems that the public usually does not see, because it only learns from the media about companies that succeeded to make money on this or on that game. These numbers are of course sometimes amazing, but as I said, there are immense costs and financing of not always successful new projects behind all this. And how rich we are? This is very relative. For someone we maybe are, and for someone we are not. Everybody understands the word richness differently. For someone it means money and property, for someone intellectual richness and this is all very subjective. But I believe that given the size of our small company with which we succeeded above all on foreign markets, we have what to be proud of. But we cannot lie back, because competition and development proceed quickly and the fight for the market and for the customer is tough.
no subject
Date: 2006-02-06 06:28 pm (UTC)no subject
Date: 2006-02-06 06:35 pm (UTC)no subject
Date: 2006-02-06 07:04 pm (UTC)поэтому пришлось заглянуть на их сайт - выглядит симпатично.
Порадовала старческая пигментация на лысой головке профессора.
Может быть, тут еше ностальгия замешана -
мне Прага очень понравилась в свое время.
no subject
Date: 2006-02-06 08:29 pm (UTC)no subject
Date: 2006-02-06 08:10 pm (UTC)no subject
Date: 2006-02-06 08:35 pm (UTC)and then, i suppose, you are exactly the type for whom "richness" means money and property and it makes it all times worse for you.
no subject
Date: 2006-02-06 08:46 pm (UTC)no subject
Date: 2006-02-06 08:57 pm (UTC)no subject
Date: 2006-02-06 09:00 pm (UTC)no subject
Date: 2006-02-06 09:11 pm (UTC)try niva, it's alive and well (if you believe Grisha). the poor thing's ready to take you on! it bore Dog, you can't surprise it anyway.
no subject
Date: 2006-02-06 09:21 pm (UTC)no subject
Date: 2006-02-07 04:58 am (UTC)no subject
Date: 2006-02-07 07:20 am (UTC)no subject
Date: 2006-02-08 11:55 am (UTC)no subject
Date: 2006-02-15 06:43 am (UTC)http://www.lazy-games.com/projects/3mice/demo/3micedemoeng.rar (http://www.lazy-games.com/projects/3mice/demo/3micedemoeng.rar)
no subject
Date: 2006-02-15 09:02 am (UTC)And, strangely, I made this picture (http://www.booksillustrated.com/I375.htm) my desktop's wallpaper this week. Must be the year of the mouse!
Promise to let you know what I think of Three Mice...
no subject
Date: 2006-02-16 04:44 am (UTC)but please take into account that this is just a demo - the game will look far more sophisticated.
no subject
Date: 2006-02-16 11:11 am (UTC)Well, it looks very promising. I like the stop-gap animation approach to it. I'm not up with the current state of computer games, so how common or otherwise such an approach is I don't know. Regardless of that though, it's excellent for this type of story/game.
And the voices, even in a language I don't understand, are just right. Especially the narrator. A spot-on, children's story-teller.
It took me a little while to realise which mouse was which. With it running longer, this mightn't prove to be a problem, (meaning you'd figure them out during the first play of the game), but maybe close-ups at the start when you're saying who they are would help.
(Then again, this is someone with rather old eyes talking;)
Anyway, consider this a thumbs up. It looks lovely, the animation of the mice is good, (though I would've liked a bit more, such as a bit of movement when the player's taking a long time to decide what to do next), and most important, it didn't seem like an amateur production. You seem to know your stuff.
Do you plan on having it multi-language? I think that'd be good, as I enjoyed hearing it in Russian while reading the English sub-titles. I can imagine it being bought for kids learning another language.
With "three mice" in the title, those in the English speaking countries will instantly think of Three Blind Mice" (http://www.google.com/search?hl=en&q=%22three+blind+mice%22&btnG=Google+Search), a very well known nursery rhyme. Which may or may not be the case in the Russian speaking countries?
Anyway, do finish it. If you can add more polish and the rest of the story is fun and interesting, I'm sure you should find a publisher for it. Who hopefully won't rip you off...
no subject
Date: 2006-02-16 04:30 pm (UTC)By the way, there is only ONE actor in the game! He voiced all parts, little mice included. Cool, isn't it? Voicing is maybe my strongest point in game-making...
no subject
Date: 2006-02-17 07:57 am (UTC)Was the overseas' publisher the one responsible for the letter that started this thread? He doesn't sound like a native English speaker.
Anyway, keep me informed of any updates if you'd like my opinion on them. I could also mention it in my LJ, on the off-chance someone would download it and give their opinion as well. Let me know if you'd like that. I'd say it was to specifically get opinions of it, not me recommending it. Oh, and I'd link to...
http://www.lazy-games.com/projects/3mice/
so they can see the screen-shot. I wouldn't mention your LJ unless you said to.
no subject
Date: 2006-02-18 05:46 pm (UTC)the guy who wrote this exciting piece above is a czech; they developed a rather dull game NIBIRU (http://www.justadventure.com/reviews/Nibiru/Nibiru2.shtm), i translated it into Russian, this piece included (the interview was a kind of bonus, the DVD included lots of stupid interviews and crazy stories about Nibiru (http://www.crystalinks.com/nibiru.html)).
no subject
Date: 2006-02-18 11:26 pm (UTC)Hmmm. I'm currently reading a weighty tome on Babylonian, (this thread's getting really spooky!), but no 12th planet's been mentioned yet...
There's lots of mention of loans and rates of interest though. 33.3% seemed to be a common rate in those days. Then every century or so a ruler would "spread justice throughout the land", which apparently meant that all debts were wiped. Shades of the wiping of African debt.
no subject
Date: 2006-02-28 05:02 pm (UTC)no subject
Date: 2006-02-23 07:27 am (UTC)http://stillcarl.livejournal.com/239513.html
Cute is good, but doesn't give you many pointers about its strong and weak points...
Oh, before I forget again, I noticed a couple of bugs. At one point there were four mice! This was just after the key had been found, but before the mouse that picked it up had got back to its chair. The animation seemed to lock up, and if I clicked on the empty chair the mouse appeared there while I kept the mouse-button down, but it's duplicate was also on screen behind the mouse in the left chair. Eventually though, the game continued as it should. This only happened once, and attempts at duplicating it didn't work.
The other problem's always there. I figured out I had to use Ctrl-Esc to end the game, but this didn't seem to shut the program down properly, as if I started it again I was taken straight to its end. I needed to use Ctrl-Alt-Del to shut its task down to properly end it.
Using Windows 98SE.
no subject
Date: 2006-02-28 05:07 pm (UTC)This Alt-F4 exit is a bad thing but we couldn't fix it in a demo: it demands a proper installer and interface to quit correctly and we thought it was too much to add more Mbs to provide one QUIT button ;(
Thank you so much for your feedback! I promise to send you our game when it is ready ;)
no subject
Date: 2006-03-28 11:27 am (UTC)Thanks for the promise of the game! Much appreciated. If it'd be of more use to you to send a beta so I could give you pre-game feedback, that'd be fine by me. I'm hardly the target audience afer all - not a kid and have no kids...
I doubt the 4 mice bug was a Win 98 problem, as it only happened once. I suspect what had happened was the mouse had returned to its chair, but had left an image of itself behind. Thus when I clicked on the chair the invisible mouse there responded, thus showing a different image of itself, hence four mice on the screen.
Perhaps... :-)
Авторский постинг в форумах и гостевых
Date: 2008-05-20 03:31 am (UTC)Это лучший способ повысить посещаемость и тиц Вашего сайта.
Никакого спама - вариативный постинг по цене всего 1000р. за 10тыс. удачных постов!!!
ICQ 361-362-381
=====