lazy_natalia (
lazy_natalia) wrote2006-02-06 08:21 pm
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О финансах и разработке
Это интервью было к "Нибиру" прицеплено. Про игры и деньги.
Marcel Špeta
Q: Do you think that it is possible to make money on developing games? And how rich are you already?
A: Well it is definitely possible to make money on developing games.
Several gaming projects around the world succeeded in doing so and some even had phenomenal yields. But there are of course also several gaming projects that were losers and in case of which investors and producers cried at the end, because recently it is very costly to develop a game. When developing a game, it is always important to be in contact with players, to reflect their opinions, motives, moods and ideas, because this will be paid to you dearly (if you ignore it). It is definitely not easy to comply with all those demands, but if you are able to make a product that can address the players and if you are able to get it to the market, including foreign ones, then the answer is yes, you can make money. But it is of course not so easy, because if you try to do business honestly, then your company will operate but you will definitely not drive a Ferrari. You can definitely trust me. And when you add the “payment morals” of some partners, then you will rather worry. You need a lot of resources for advertising, further development, employees and other things. These costs are of course not insignificant and it sometimes happens that the situation is more complicated, but on the other hand we have several partners with good payment morals. These are the problems that the public usually does not see, because it only learns from the media about companies that succeeded to make money on this or on that game. These numbers are of course sometimes amazing, but as I said, there are immense costs and financing of not always successful new projects behind all this. And how rich we are? This is very relative. For someone we maybe are, and for someone we are not. Everybody understands the word richness differently. For someone it means money and property, for someone intellectual richness and this is all very subjective. But I believe that given the size of our small company with which we succeeded above all on foreign markets, we have what to be proud of. But we cannot lie back, because competition and development proceed quickly and the fight for the market and for the customer is tough.
Marcel Špeta
Q: Do you think that it is possible to make money on developing games? And how rich are you already?
A: Well it is definitely possible to make money on developing games.
Several gaming projects around the world succeeded in doing so and some even had phenomenal yields. But there are of course also several gaming projects that were losers and in case of which investors and producers cried at the end, because recently it is very costly to develop a game. When developing a game, it is always important to be in contact with players, to reflect their opinions, motives, moods and ideas, because this will be paid to you dearly (if you ignore it). It is definitely not easy to comply with all those demands, but if you are able to make a product that can address the players and if you are able to get it to the market, including foreign ones, then the answer is yes, you can make money. But it is of course not so easy, because if you try to do business honestly, then your company will operate but you will definitely not drive a Ferrari. You can definitely trust me. And when you add the “payment morals” of some partners, then you will rather worry. You need a lot of resources for advertising, further development, employees and other things. These costs are of course not insignificant and it sometimes happens that the situation is more complicated, but on the other hand we have several partners with good payment morals. These are the problems that the public usually does not see, because it only learns from the media about companies that succeeded to make money on this or on that game. These numbers are of course sometimes amazing, but as I said, there are immense costs and financing of not always successful new projects behind all this. And how rich we are? This is very relative. For someone we maybe are, and for someone we are not. Everybody understands the word richness differently. For someone it means money and property, for someone intellectual richness and this is all very subjective. But I believe that given the size of our small company with which we succeeded above all on foreign markets, we have what to be proud of. But we cannot lie back, because competition and development proceed quickly and the fight for the market and for the customer is tough.
no subject
http://stillcarl.livejournal.com/239513.html
Cute is good, but doesn't give you many pointers about its strong and weak points...
Oh, before I forget again, I noticed a couple of bugs. At one point there were four mice! This was just after the key had been found, but before the mouse that picked it up had got back to its chair. The animation seemed to lock up, and if I clicked on the empty chair the mouse appeared there while I kept the mouse-button down, but it's duplicate was also on screen behind the mouse in the left chair. Eventually though, the game continued as it should. This only happened once, and attempts at duplicating it didn't work.
The other problem's always there. I figured out I had to use Ctrl-Esc to end the game, but this didn't seem to shut the program down properly, as if I started it again I was taken straight to its end. I needed to use Ctrl-Alt-Del to shut its task down to properly end it.
Using Windows 98SE.
no subject
This Alt-F4 exit is a bad thing but we couldn't fix it in a demo: it demands a proper installer and interface to quit correctly and we thought it was too much to add more Mbs to provide one QUIT button ;(
Thank you so much for your feedback! I promise to send you our game when it is ready ;)
no subject
Thanks for the promise of the game! Much appreciated. If it'd be of more use to you to send a beta so I could give you pre-game feedback, that'd be fine by me. I'm hardly the target audience afer all - not a kid and have no kids...
I doubt the 4 mice bug was a Win 98 problem, as it only happened once. I suspect what had happened was the mouse had returned to its chair, but had left an image of itself behind. Thus when I clicked on the chair the invisible mouse there responded, thus showing a different image of itself, hence four mice on the screen.
Perhaps... :-)